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A detailed listing of Japanese merchant ships is included.
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More than making the information compatible with Command at Sea, the data is now in the same format and uses the same standards as Harpoon and Fear God & Dread Nought, the other core games in the Admiralty Trilogy.Īll Japanese ships and aircraft extant from 1939 to late 1945, including several projected or hypothetical platforms are also here, such as the Tosa class battleship, cancelled after ther Washington Treaty. All earlier listeings for these ships and aircraft have been updated to include information from newly available references, and great strides have been made in reconciling conflictting or incorrect sources.ĭamage data and other game-related information has also been updated to the Command at Sea 4th edition standard. Over 200 ship classes and over 130 aircraft are included, many of which have not appeared in print before. Late or post-war platforms include the Montana and Midway classes, as well as the P-80C Shooting Star and the B-32 Dominator.Įmperor's Fleet provides statistics for the Japansese ships and aircraft, and all their weapons and sensors, extant in the Second World War. More than making the information compatible with Command At Sea, the data is now in the same format and uses the same standards as Harpoon and Fear God & Dread Nought, the other core games in the Admiralty Trilogy.Īll ships and aircraft extant from 1939 to late 1945, including several projected and/or hypothetical platforms are also here, such as the first South Dakota (BB-49) and the P-75 Eagle. Damage data and other game-related information has also been updated to the Command At Sea 4th Edition standard. All earlier listings for these ships and aircraft have been reviewed and updated to include information from newly available references, and great strides have been made in reconciling conflicting or incorrect sources. American Fleets includes over 250 ship classes and over 190 aircraft, many of which have not appeared in print before. It tries to answer the same questions real-world planners are asking: What are the odds of it working? Is it easy or hard? And what are the costs - to the attackers, the defenders, and everyone else on the sidelines?įacts sheet Larry Bond and Jim de Felice talk about the game: (wmv) įor the first time statistics for US ships and aircraft, and all their weapons and sensors are available in Command At Sea 4th Edition standard.
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We honestly don't know if the Israeli or Iranian player has the advantage. Persian Incursion is not a balanced game. Variable starting conditions modeling different political situations.Target folders for Iranian nuclear facilities, oil terminals.Iranian ballistic missiles and Israeli ballistic missile defenses.Analysis of the Iranian nuclear and oil infrastructure.Orders of Battle for the Israeli and Iranian Air Force and the Iranian Air Defense Force.Operational and tactical rules for air strikes and intercepts by fighters and surface-to-air missiles.Players choose variable starting conditions that shape scenarios, while random strategicĮvents influence play in unexpected ways. Strikes, or shape their own domestic opinion. Players spend Political, Intelligence and Military Points to influence allies or enemies, purchase reinforcements, execute military It combines rules adapted from the award-winning Harpoon tactical game with a card-based diplomatic/political component. Persian Incursion explores the consequences of an Israeli campaign against Iran, modeling political, military and intelligence actions by both sides.
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